Update 6: Zodiac Trials, Artifacts and Two New Codes
The live build changed on 2 November 2026, and both official surfaces agree on it. Read at 18:00Z on 2 November:
| Surface | Reading |
|---|---|
| Listing name | [UPD 6] Anime Zero (it read [POTENTIAL] from 28 October) |
Listing updated field | 2026-11-02T01:24:58Z (the Update 5.1 read was 2026-10-30T20:06:17Z) |
| Description | Unchanged: it still lists Story, Infinite, Raids and Trials, plus the two lines Update 5 added about Potential and the Season Pass |
| Visits / playing / favourites | 59,578,626 / 2,371 / 254,039 |
The listing does not describe its own contents, so the systems below come from the first recording of the build, read frame by frame. Two of them are new:
| System | What the build shows | Page |
|---|---|---|
| Zodiac Trials | A raid of six areas. Each area runs two waves, then a Zodiac Wheel opens with the prompt “Spin the Zodiac Wheel!” and prints the result as a sentence — “The wheel lands on the PIG! The Great Pig awakens!”, “The wheel lands on the DRAGON!”. The sign decides the area's enemy family and its boss, and the run HUD prints Nightmare · Area 3/6 with a live count of enemies left. | Zodiac Trials |
| Artifacts | Gear worn on each fighter as one Core and three Supports — the panel's own header says “Wear 1 Core and 3 Supports on each fighter”. Cards carry a score, a rarity and type, one signature effect with a drawback, and three affixes at a tier out of five. Refine splits into Reroll Affix and Reroll Value. | Artifacts |
| Codes | The Codes window gained ZODIAC and ARTIFACTS. ARTIFACTS returned the toast “You received 25 Tempering Dust”; ZODIAC returned “You have already used this code.” on that account, so its reward is not published here. | Codes |
Three limits belong with that reading. The in-game Update Log panel for 6 was never opened in the footage, so this page cannot print a Highlights / New / Changes list the way it does for 5.1 and 5 — what is above is the build itself, not the log. No drop percentage for the new unit appears on screen. And the recording ends at area 3 of 6, so the clear panel itself was never captured.
Update 5.1: POTENTIAL, Read Off the Game's Own Log
The build after Update 5 has a number, and the game prints it. A recording uploaded on 29 October 2026 opens the in-game Update Log and the window is titled UPDATE 5.1: POTENTIAL, dated Oct 28 · yesterday, with the counters Highlights 2, New 8, Changes 8, Fixes 5 and Codes 1. The listing moved with it: it reads Anime Zero [POTENTIAL] where it read [ABSOLUTE ILLUSION] on 27 October, and the description gained two lines that Update 5 did not have — “Build every fighter your way with Potential” and “Season Pass with exclusive skins”. Playing count at the 30 October read was 3,955.
The two highlights name the content:
| Highlight | Sub-label printed under it | What the log says it is |
|---|---|---|
| Potential | NEW SYSTEM · replaces the Skill Tree | The per-character wheel that now holds the build: four paths, PICK ONE forks, a point counter and two loadout tabs. Values and forks are on the Potential guide. |
| Absolute Illusion | IMPROVED UNIT · buffed + new icons | The Update 5 unit, buffed, with redrawn skin icons. Kit and cost stay on the Absolute Illusion page. |
The New tab prints eight rows. These are its titles as read off the panel:
- “Potential replaces the Skill Tree: pick a path and build your units your way”
- “Units can level up to 200”
- “West City enemies have new looks and new moves”
- “More enemy types in West City”
- “The West City boss powers up when it's low on health”
- “Bundles give 3x more rewards”
- “The Season Pass top reward shows your character holding the skin”
- “New icons for Absolute Illusion's skins”
Two of those eight change how you plan. Potential replaces the Skill Tree retires the per-weapon token tree, stated twice on the same panel — once as the highlight's sub-label and once as the first New row; the old values are kept on the skill tree page because weapons that already bought nodes reportedly keep their stats. Units can level up to 200 raises the ceiling, and the level 200 screen read on 29 October prints 30 points against 17 at level 110.
Two limits stay honest on this page: the eight Changes rows and five Fixes rows exist and were never opened, so nothing here says what they contain, and the single Codes card was not opened either, so this page does not claim a new string for 5.1.
Everything below describes Update 5 and still applies to the game's modes, its raid rows, its pass rewards and its code. Treat the POTENTIAL section as the marker for what changed after it.
Update 5: What the Two Official Surfaces Say
The studio marks a version by renaming the listing, and the game itself now prints a dated change log. Both moved this week, and they do not date the build to the same hour:
| Surface | Reading on 27 October 2026 |
|---|---|
| Roblox listing name | Anime Zero [ABSOLUTE ILLUSION] |
Listing updated field | 2026-10-27T01:49:35Z (the Update 4 reading was 2026-10-22T14:37:34Z) |
| In-game Update Log | UPDATE 5: ABSOLUTE ILLUSION, dated Oct 26 · yesterday |
| Visits / playing | 56,027,423 / 7,474 |
| Favourites | 231,404 |
Use the earlier date for the build and the later one for the listing: the panel says 26 October, the rename landed a few hours after midnight UTC. The description text did not change with the rename — it still lists Story, Infinite, Raids and Trials — so nothing in it names this update's content.
The In-Game Change Log, and Why It Matters Now
This is the first build read for this site where the game prints its own change list. The panel carries six counters: Highlights 4, Codes 1, Changes 18, Season Pass 4, Balances 3 and Fixes 7.
Only the highlights and the code were opened on camera. That is a real limit on this page, and it is why the sections below describe what the panel showed rather than what the other tabs contain: eighteen changes exist, and none of them were read.
| Highlight | Sub-label printed under it | What it turned out to be |
|---|---|---|
| Absolute Illusion | NEW UNIT · new Celestial rarity | The first unit above Lyth, pulled from the Lights of Divinity screen. Kit and cost are on the Absolute Illusion page. |
| Season Pass is back | SEASON PASS · new tier 50 skins | The Season 1 pass restarted, and its final reward changed (see below). |
| Bulk summon | SUMMON · x5 · x10 · x25 | Holding the spin button opens a bulk menu instead of one pull at a time. |
| Galaxy Mirage | SHOP | A skin listed on the shop row; its price was never shown on a panel. |
West City: The New Story Act
Create Lobby lists West City with a NEW tag under Story, shows ACT 1 Story as playable and West City Outskirts still locked, and offers Easy, Normal, Hard and Nightmare. The Nightmare reward strip reads:
| Slot | Reading |
|---|---|
| Coins | $20.2K |
| Gems | x403 |
| Material rows | Five rows at 8.1%, 22%, 19%, 30% and 79%, each with its own short pity counter |
| Target control | “Tap a material to target it: x3 drop chance for it” |
One full clear in a recorded run finished in 02:55 with 104 enemies killed and paid the strip's coins and gems. The material names sit behind the icon cards and were not legible in any frame read, so this page prints the rates and not the names — match them on your own panel.
Reported build problem. Players across three uploads say the stage sometimes loads with nothing in it: “There are no enemies spawning on the new map”, “I've started, but no monsters are spawning”, and a Thai comment saying the new stage loads with no monsters to kill, answered by a second player confirming it. Treat an empty instance as a bug rather than a mechanic, because no drop can roll where no enemy spawns.
The Season 1 Pass Restarted, and the Tier 50 Reward Changed
This page carried “Solar Wings at tier 50” for the Update 4 pass. The panel read on 27 October 2026 prints a different final reward, so that line is superseded rather than repeated:
| Field | Panel reading, 27 October 2026 |
|---|---|
| Header | SEASON 1 | SEASON PASS, with “Ends in 27d 2h” at the time of the read |
| Progress shown | Tier 36 at 1,762/2,100 XP |
| Premium unlock | 360 Robux |
| Tier 50, premium track | Golden Throne — LYTH / SHINY blade, “A golden blade for the one above heaven”, +10% DMG, +5% Crit |
| Tier 50, free track | Crimson Coffin — ARCANE blade, no stat line, also a 25% chance on each pull of Absolute Illusion |
| XP rule | “Every Quest you claim gives Pass XP, 1,000–2,500 XP per tier” |
The countdown is the useful number: 27 days left at tier 36 is a season-length commitment, and the two tier 50 skins have different acquisition paths. If what you want is the free-track blade, pulling the new unit also carries a 25% chance at it, which changes the order of the two spends.
The Update 5 Codes
The log's Codes tab carries exactly one card, and the panel prints its own reward line rather than a tracker's copy:
| Code | Reward | Source |
|---|---|---|
ANEWCHAPTER | 25 lucky spins, 25 trait rerolls, 500 gems, 25,000 coins + materials | In-game Update Log card; Beebom prints the same four currencies on 27 October 2026 |
MINICODE | 10 trait rerolls, 100 gems, 10 lucky spins | One code tracker only — not printed on any in-game surface read here |
Neither string was watched being redeemed, so the rewards above are the game's own card text and a tracker's copy, not a popup. The full list, with the older strings and their level gates, is on the codes page.
What to Do First After Update 5
- Redeem
ANEWCHAPTER. Open the Codes window on the right, scroll to the input box and redeem it. It is the only code the log itself lists, and it pays spins, rerolls, gems and coins at once. - Read your Celestial counter before you spend those spins. The summon screen prints 7,500 as the Celestial ceiling, so the free spins are a fraction of one guarantee. The pity page compares the four rows.
- Decide which tier 50 skin you actually want. Free track gets Crimson Coffin, premium track gets Golden Throne, and every pull of the new unit carries a 25% shot at the free-track blade. Pick the cheaper route before buying the 360 Robux pass.
- Run West City once before you farm it. If the instance loads empty, that is the reported bug, not your account; check the stage works before you build a farming plan on its strip.
- Read your own reward strip. The five material rates are legible, the names are not, and the x3 target control means one row per run is worth three times its printed chance.
Update 4 in One Paragraph, for Anyone Returning
Update 4 (18 October 2026) renamed the listing to [SOLAR RADIANCE] and shipped the Evil Reflection raid, the Tidal High Rise story act, the forge weapon Crimson Eclipse, the raid unit Solar Radiance and the first Season 1 pass. All of it still runs in Update 5, and the deep detail lives on the pages that own it rather than here: the raid and its drop rows on the Evil Reflection page, the climb and its material strip on the Tidal High Rise page, the forge and awakening bill on the Chisa page, and the raid unit's gate on the Solar Radiance page. The one Update 4 reading this page withdraws is the tier 50 reward, because the restarted pass now prints Golden Throne and Crimson Coffin instead.
When Anime Zero Came Out
The game's start date is asked often enough that two answers circulate, and both are traceable to a Roblox API field:
| Date | What it dates | Where it comes from |
|---|---|---|
| 16 July 2026 | The date the experience itself was created | Games API created field, 2026-07-16T12:58:55Z |
| 1 October 2026 | The date the badge set a new account earns was created, and the date community posts announced as release | Badges API: Welcome to Anime Zero 2026-10-01T16:48:44Z, with the other three starter badges inside the same eight minutes |
This page uses 1 October 2026 as the public launch and keeps 16 July 2026 as the creation date, because those are the two facts the sources actually print. Nothing read here explains the gap between them, so neither date is presented as a studio announcement. The version sequence read so far: Update 3 on 12 October, Update 4 on 18 October, Update 5 on 26 October 2026.
What Is Still Unconfirmed
- Eighteen changes, four season-pass notes, three balance notes and seven fixes. The panel counts them; no recording read here opened those tabs, so this page does not guess at any of them.
- The top three rarity tiers' rates and the Lucky Odds tab. The Normal Odds panel was read for Arcane (0.21%), LYTH (0.011%) and Celestial (0.002%, with Absolute Illusion at the same 0.002%), but the Epic, Legendary and Mythic headings were too small at this resolution and the Lucky Odds tab was never opened.
- The names on two of the nine awakening rows. The 50-row and the 25-row were counted on the Evolution panel, but no recording opened either tooltip. The other seven rows are named on the Absolute Illusion page, which also carries the counts and the two currency rows.
- The West City material names behind the five percentages, and whether Act 2 West City Outskirts needs a clear or something else to unlock. The card was locked in every frame read.
- Galaxy Mirage's price, stated in narration and never printed on a panel.
- An official Discord invitation. The game page carries no invite link and the group shout is empty, so this site still does not call any server official.