What Evolution Unlocks
A weapon you have not evolved gives you a basic attack and three skills. The fourth slot stays locked, and it is the one that holds the ultimate, which you fire with the G key. Evolving a weapon opens that slot; it does not change the three skills you already had.
Evolution is paid per weapon, and the price is not shared. Two weapons can ask for completely different ingredients, so the panel for one tells you nothing about the panel for another. If you use the same main every run, that is the weapon whose recipe matters first.
How to Evolve a Weapon
- Open the Evolution area. Use the Areas menu from the lobby and travel to Evolution.
- Talk to the Evolution NPC with the interact prompt and pick the weapon you want to upgrade.
- Read the whole requirement list. Requirements include material rows, a Coin price and a Gem price, and some rows sit below the first screen. Scroll to the bottom before you leave.
- Compare owned against required. The panel prints your current count next to the required quantity, so the shortfall is the row you still need to farm.
- Collect the missing items. Use the ingredient table below for the chapter, raid or conversion route of each one.
- Return and press Evolve. The fourth skill unlocks immediately.
If the Evolve button will not light up
- Confirm the selected weapon is the one you are collecting for. The panel keeps the selection you last opened.
- Close the panel and open it again, then re-read every row. One full ingredient can hide a second row that is still empty.
- If the panel disagrees with your inventory right after an update, reopen it once more before reporting anything missing.
Awakening Recipes by Weapon
Sixteen of the roster's weapons have a published recipe, listed below with the materials, Coins and Gems each one asks for. The two raid-path weapons, Shadow Monarch and Mochi Commander, have their own routes and no published quantities, so their rows name the ingredients only.
| Weapon | Materials | Coins | Gems | Recipe source |
|---|---|---|---|---|
| Void Arbiter | 25 Fine Cloth, 50 Magic Pendant | 5,000,000 | 12,000 | one table |
| Silver Calamity | 300 Fine Cloth, 85 Mana Feather, 50 Soul Fragment, 50 Magic Pendant | 20,000,000 | 25,000 | one table |
| Astral Blossom | 20 Fine Cloth, 20 Mana Feather, 12 Soul Fragment, 10 Magic Pendant | 1,000,000 | 10,000 | one table |
| Inferno Prince | 20 Fine Cloth, 25 Broken Blade, 12 Cursed Finger, 8 Sun Core | 1,000,000 | 10,000 | one table |
| Cataclysm | 60 Fine Cloth, 30 Mana Feather, 10 Waves Core, 12 Soul Fragment, 4 Magic Pendant | — | 3,000 | two editors agree |
| Flame Director | 20 Fine Cloth, 25 Ghost, 10 Staff of Homa, 8 Magic Pendant | 1,000,000 | 10,000 | two editors agree |
| Cursed King | 45 Fine Cloth, 20 Eyeball, 10 Cursed Finger, 4 Magic Pendant | — | 1,750 | one table |
| Divine Emperor | 45 Fine Cloth, 20 Mana Feather, 10 Waves Core, 4 Forbidden Fruit | — | 1,750 | one table |
| Immortal Sovereign | 30 Fine Cloth, 12 Eyeball, 6 Soul Fragment, 3 Magic Pendant | — | 1,250 | one table |
| Dragon Eclipse | 30 Fine Cloth, 12 Eyeball, 6 Cursed Finger, 3 Magic Pendant | — | 1,250 | one table |
| Lights of Divinity | 30 Fine Cloth, 12 Broken Blade, 6 Tech Component, 3 Sun Core | — | 1,250 | one table |
| Twisted Agony | 20 Fine Cloth, 10 Eyeball, 5 Cursed Finger | — | 750 | one table |
| Kings Gambit | 20 Fine Cloth, 10 Broken Blade, 5 Tech Component | — | 750 | one table |
| Thunder Prodigy | 8 Fine Cloth, 3 Shinobi Scroll, 3 Mana Feather | — | 200 | one table |
| Cosmic Warrior | 8 Fine Cloth, 3 Shinobi Scroll, 3 Eyeball | — | 200 | one table |
| Rubber Man | 8 Fine Cloth, 3 Shinobi Scroll, 3 Eyeball | — | 200 | one table |
| Shadow Monarch | Three stages on the Monarch Path — I: The System, Arise: Igris, Demon King's Longsword. Ingredients named: Fine Cloth, Magic Pendant, Shadow Essence, Igris Crest, Shadow Cloak, Monarch's Blessing | — | — | index only, no quantities |
| Mochi Commander | Zero Calories Flour, Zero Calories Doughnuts | — | — | index only, no quantities |
Cataclysm and Flame Director are the two rows two independent editors publish line for line; read everything else as one table's reading and confirm it on the Evolution panel before you farm for hours. A dash means the published table lists no value for that column, not that the cost is zero.
Players also search the four Trials kits by character name — Astra Yao, Rin Okumura, Frieren and Ye-0 — because the update log and player wikis use both naming styles. The row you want is the kit name the Evolution panel prints when you select the weapon.
Where Every Ingredient Comes From
Most awakening materials are chapter drops, and the stage preview before a run lists what that act can drop. Check the preview rather than farming blind: two ingredients can share a panel but sit in different chapters.
| Ingredient | Where it drops | Material Shop |
|---|---|---|
| Fine Cloth | Every story chapter and Infinite mode | 2,500 Coins each, 10 in daily stock |
| Shinobi Scroll | Story chapters | 2,500 Coins each, 10 in daily stock |
| Mana Feather | Chapter 3 and Infinite mode | 10,000 Coins each, 5 in daily stock |
| Eyeball | Not stated in the material list read for this page; check the reward preview of the act you are running | 10,000 Coins each |
| Cursed Finger | Chapter 1 | 40,000 Coins each |
| Broken Blade | Chapter 2, or the Convert menu when you have spare material | Not listed |
| Tech Component | Chapter 2 | 40,000 Coins each, 2 in daily stock |
| Waves Core | Chapter 3 and Infinite mode, or the Convert menu | Not listed |
| Soul Fragment | Chapter 1, or the Convert menu | Not listed |
| Magic Pendant | Chapter 1 | 150,000 Coins each, 1 in daily stock |
| Forbidden Fruit | Chapter 3 and Infinite mode, or the Convert menu | Not listed |
| Sun Core | Converted at Areas → Crafting → Yugi → Convert; select an exchange you have surplus material for | Not listed |
| Ghost, Staff of Homa | Spirited Away raid (Spirit's Bathtub); Flame Director and both ingredients come from that raid | Raid drop, not stocked |
Material Shop stock is limited and refreshes on a timer, so the shop covers a small shortfall rather than a full recipe. The listed prices above come from one player wiki's material table; read the shop itself for what is actually in stock today.
Save Shared Materials Before You Craft
Warning: Fine Cloth is spent on awakenings and on accessory recipes. Subtract your main weapon's awakening requirement before you count what is spare: if a recipe wants 20 Fine Cloth and you hold 27, you have seven free, and crafting past that sends you back to story mode for the ingredient you already needed.
Write the two totals down before a crafting session — your weapon recipe and the accessory you want — then farm the larger of the two shortfalls rather than switching between them.
What No Published Source Settles
- Whether the listed Coins and Gems are the whole price. The panel shows a final price row; a source can read the material rows and miss it, which is one reason several rows here carry no Coin figure.
- Eyeball's chapter. Its shop price is published, its drop chapter is not.
- Quantities for the raid paths. Shadow Monarch's three Monarch Path stages and Mochi Commander's two ingredients have names published without counts.
- Whether recipes changed with Update 3. Unlock targets for the new Trials kits have moved since launch, so treat any recipe as a starting reference.
- Drop rates. No source read here publishes per-run odds or a guaranteed route for any ingredient.