One Raid, Three Names, and a Unit With Two
Spirit’s Bathtub [NIGHTMARE] is the card in Create Lobby → Raid, tagged Raid [Act 1]. Three names travel with it and all three open the same lobby. The card prints Spirit’s Bathtub. Creators title their guides “Spirited Away” or “Spirits Bathtub”. Wikis call it the Spirit Bathhouse, because the map is the bathhouse from the film. If you searched any of those, you are in the right place.
The unit you are farming has the same problem twice over. The 2% slot is tooltipped Paramita Pyre in the 5 October frame and Flame Director in the 18 October frame, both times marked LYTH and both times with a line saying it unlocks the unit in one of your character slots. Players search the character she is modelled on, Hu Tao, and the weapons catalogue already files the row as Flame Director with Hu Tao as the alias. This page keeps that pairing and names the older print whenever it matters.
Nightmare is the only difficulty that opens. All three lobby frames read for this page show four difficulty slots with three greyed out, so there is no easier tier to learn the fight on. Max Players reads 06 in the 5 and 6 October frames and 02 in the 18 October frame; that field is set by the host, not fixed by the raid, and one of those recordings is a solo clear.
The Drop Strip, Row by Row
The whole farm plan sits on the reward strip under the difficulty row. Hovering an item slot names it.
| Slot | Panel print | Counter | What the panel says |
|---|---|---|---|
| Coins | $22.4K | — | Paid on every clear |
| Gems | x450 | — | Paid on every clear |
| Unit slot (Hu Tao) | 2% | Pity 0/35 on 5 Oct, 33/35 on 18 Oct | LYTH. Tooltip reads Paramita Pyre (5 Oct) and Flame Director (18 Oct), “unlocks … in one of your character slots” |
| Staff of Homa | 25% | Pity 0/5 on 5 Oct, 2/5 on 18 Oct | Mythic. “Still warm from the funeral parlor.” |
| Ghost | 33% x1–3 | No counter printed | Mythic. “It followed you home.., didn’t it?” |
The number to read is the second half of each counter: 35 for the unit and 5 for Staff of Homa. The 18 October frame reads 33/35 and 2/5 on the same account, which is the useful part of the evidence: the counters are stored, they keep counting between sessions, and a farm can be spread over several days instead of one sitting.
Two per cent per clear is also why 35 is a budget line rather than a promise. At a flat 2% the chance of at least one drop in 35 clears is about 51% (1 − 0.9835), and no line on the panel says the 35th clear is guaranteed. Treat the counter as the point where you should expect to be done, not the point where the game promises to finish.
What a Clear Pays, and How Long It Takes
The first two rows are a payout, not a chance: $22.4K and 450 gems every clear, whatever drops. The recorded solo clear read for this page finishes with 03:26 on the victory timer, and the same creator walks the run section by section. Because the unit is a per-clear chance, clear speed is the drop rate: shaving a minute off a run is worth more than any single upgrade to the payout.
Do not read the coins as profit per hour. Raid attempts are capped — the leveling page already says so — and no panel read for this page prints the cap or the cooldown, so what is established here is the per-clear payout, not how many clears a session allows.
How a Run Is Shaped
The recordings agree on the shape and disagree on one count. On the entry floor you clear three waves of bathhouse spirits, then take the elevator up. One creator reads the next floor as three waves plus an elite wave and then the boss; the other reads five waves there. Both end at the same boss.
That boss is No-Face. His health bar prints call-outs while he summons, and the section that decides a fast run from a failed one starts around half health, when copies join the fight. Two creators describe the same response: hold the ultimate for the clone phase instead of opening with it, then damage the boss and the copy together. One third-party summary adds that boss health scales with party size; no frame read here prints that scaling, so it is worth knowing rather than relying on.
| Stage | What the recordings show |
|---|---|
| Entry floor, three waves | Bathhouse spirits in packs; the wave counter runs 1/3 to 3/3 before the exit opens |
| Elevator | The only break in the run; the next floor starts as soon as you arrive |
| Second floor | More waves of the same enemies, plus the elite wave one creator counts separately |
| No-Face, first phase | Damageable throughout; the bar prints summon call-outs |
| No-Face, clone phase | Copies join from roughly half health; the recorded fast clears answer it with the ultimate instead of single-target damage |
The 03:26 clear is one account’s run on a strong loadout, not a target for a first attempt. What transfers is the order: clear the waves without spending cooldowns you need later, and arrive at No-Face with the ultimate ready.
The Awakening Bill: 20 / 8 / 25 / 10, 1M Coins, 10K Gems
The drop is the cheap half. The EVOLUTION panel reads Requirements 5/6 in the 18 October frame: four ingredient rows, then coins and gems, with your owned count printed beside each requirement.
| Requirement | Amount | Panel reading | Where it comes from |
|---|---|---|---|
| Fine Cloth | 20 | x50/20 | Story chapters; also sold in the Material Shop |
| Magic Pendant | 8 | x3/8 | Chapter 1; Material Shop |
| Ghost | 25 | x33/25 | This raid, 33% row, x1–3 per drop |
| Staff of Homa | 10 | x12/10 | This raid, 25% row with a 5-step counter |
| Coins | 1,000,000 | x1.3M/1M | Mode and code rewards |
| Gems | 10,000 | x27.4K/10K | Mode and code rewards |
Two of the four ingredient rows come from the raid you are already running. That is the practical shape of this farm: 25 Ghost and 10 Staff of Homa are both raid drops, and neither arrives in one lucky clear, so the material farm and the unit farm are the same loop rather than two projects. A run that drops the unit still leaves you short of materials, and a run that pays 3 Ghost is progress on the bill.
Fine Cloth is the row to reserve. It drops in every story chapter and the same material goes into accessory recipes, so check what your accessory plan needs before you spend the 20 on this awakening. The evolution page carries the same four quantities in its recipe table, which is where the material names come from; the panel prints icons and quantities, not names.
The Two Titles These Runs Feed
Two titles are attached to this raid and one of them can be missed by playing normally. Its tooltip reads Clear the Raid as Paramita Pyre without using your Ultimate. (0/1), and the titles page lists the payout as +15% Damage, +20% HP, +5% cooldown reduction and +5% Drop Rate. The second title reads simply Awaken any character.
The condition counts a clear, not an attempt. So the run that satisfies it is a run where the ultimate never fires: if you are chasing the title, take that clear before the ultimate becomes part of your rotation on this unit, and hold it for the clone phase only when you are not chasing it.
What No Source Settles
- The attempt cap and cooldown. No panel read here prints either. Third-party summaries relay five free runs and then a 30-minute cooldown from the 9–10 October balance fix; this page does not treat that as read, so plan sessions around the number you see in the lobby.
- Whether the 35th clear is guaranteed. The counter is printed; the guarantee is not. The 51% figure above is what a flat 2% predicts, not a claim about pity behaviour.
- A level gate. No frame read here shows an entry requirement, and the recordings enter at level 129 and above, so this page cannot say what the minimum is.
- Whether Drop Rate gear moves these rows. One creator says on camera that he does not know whether a +10% Drop Rate accessory touches the weapon row. Nothing read here settles it.
- Which name your slot will print. Early October frames read Paramita Pyre and the 18 October frame reads Flame Director. Open the tooltip on your own screen before you conclude the raid dropped something else.
- Boss health scaling with party size. Reported by a third party, unread on any frame here.
- Whether the 22 October build changed these numbers. The listing’s
updatedfield moved that day, but its name, description and badges did not, and no recording from after that build was read for this page.
What to Do First
- Open Create Lobby, pick Raid, and read the Spirit’s Bathtub card. Confirm Nightmare is the only open difficulty and read your own counter on the 2% slot; that number decides whether this is a two-run job or a week.
- Free a character slot. The 18 October recording gets a
Replace Unit?window when the drop lands, so the slot question arrives with the drop, not before it. - Keep the Ghost and Staff of Homa drops from the same runs. 25 and 10 of them are already on the awakening bill; selling them back turns a lucky unit drop into a second farm.
- Take the no-ultimate clear early if you want the title. +5% Drop Rate is worth more before a long farm than after it.
- Compare the 1,000,000 coins and 10,000 gems with your other bills on the evolution page before committing, because the same Fine Cloth feeds accessory recipes.