What Cataclysm Is, and Which Name to Search
Players search Miyabi; the game prints Cataclysm on the card, the summon screen, the Evolution panel and the title. Both names point at one kit, and this site's weapon catalogue lists it as Cataclysm · Hoshimi Miyabi. No source read here treats them as two different pulls.
| What the screen prints | Reading | Read on |
|---|---|---|
| Name on the card and the banner | Cataclysm | 2 October 2026 panel |
| Top rarity row on the banner ladder | Zenless, with Cataclysm at 0.0001% inside the row | 2 October 2026 panel |
| Top rarity name in the current Game Shop pass text | LYTH — “LYTH 1 in 8,301 to 1 in 4,801” on a 2X luck pass | 31 October 2026 |
| Ultimate slot | Padlocked (G) until the kit is awakened | 2 October 2026, before and after |
The tier name is the one thing to hold loosely. The 2 October card printed Zenless as the row above Arcane; the pass text in the shop today prints LYTH for the same top band, and the pity page keeps using Lyth. No source read here dates the change, so treat the two words as one band at two moments rather than as two different rarities.
The Kit as the Frames Show It
Nothing on Cataclysm's screen prints a multiplier, so this section stays on what the HUD and the skill animations show. The layout is a three-skill kit plus an ultimate, and the ultimate slot is the one the awakening buys.
| Slot | What the recording shows | What it does not print |
|---|---|---|
| Skills 1–3 | Three icon slots with live cooldown timers on the HUD: slot one is a forward dash slash, slot two an area spin cut wrapped in a frost-and-lightning effect, slot three a wide burst slash | No damage, multiplier or cooldown number is legible in this recording |
Ultimate (G) | Before the awakening the slot is a padlock. After it, the slot holds a portrait and a cutscene plays on G: a forward multi-hit slash sequence that clears the surrounding wave | No duration, buff or damage figure is printed in either state |
| Basic attack | Katana swings; the recording never opens a stat sheet for them | No combo-count or damage line |
The practical shape is a short-range, fast-hitting kit: every one of the three skills moves you or swings through a group, which is why it is the kit players take into mob waves rather than into a single-target stand-off. What that is worth against a boss is a different question, and this page does not answer it — no damage panel was opened for Cataclysm in the material read here.
Getting It: the Pull Is Priced Elsewhere
Cataclysm is an Arsenal pull, not a raid drop, a Trials unlock or a code reward. Two numbers decide whether it is worth chasing, and both live on the pity page: the top-band counter, which two published ladders and the players under a Miyabi video put at 3,500 Lucky Spins with 2,750 and 3,000 also published, and the 0.0001% figure the card prints on a normal pull.
One caution belongs here rather than on that page. A recording title from October advertises “0.005%” for the same kit, and this site's own earlier notes carry both numbers. The card is the source this page trusts, and it printed 0.0001%; the 0.005% figure appears in a video title, not on a panel. Read the percentage on your own summon screen before you convert anything into spins.
Awakening: Seven Rows, Three Readable
The Evolution panel is headed Evolution · Unlock your character's potential, with Cataclysm · Unawakened on the left and Awakened on the right. The middle column counts the requirement rows: 6/7 when the recording opens it, 7/7 after the last material is farmed, with Unlock ultimate skill printed under the rows and a single Evolve Character button beneath them. Pressing it prints a banner: “You unlocked an Ultimate for Cataclysm” — which is the same unlock the padlocked G slot was waiting on.
The panel pages through its rows three at a time, and only the first page rendered clearly enough to publish:
| Row | Panel reading (2 October 2026) | Status |
|---|---|---|
| First material | x63/50 — 50 required | Count read; the item's name sits behind an unopened tooltip |
| Second material | x54/30 — 30 required | Count read; name unopened |
| Third material | Soul Fragment, tagged Common, tooltip “Description coming soon” — x11/15 | Name and count both read |
| Second page, three rows | Counts near 10, 3 and a blue-crystal row whose digits move between frames; a Coin row follows below them | Not published — too small to read reliably |
Two sources disagree about the bill, and the honest thing is to put both in front of you. The evolution page keeps the cross-editor row: 60 Fine Cloth, 30 Mana Feather, 10 Waves Core, 12 Soul Fragment, 4 Magic Pendant and 3,000 Gems. Against the panel, the 30 matches Mana Feather, while the first material reads 50 against 60 and Soul Fragment reads 15 against 12; the second page's rows were not legible enough to map to the table's remaining three. Either the recipe moved between 2 October and the editors' readings, or one side misread a sub-row — this build does not settle which. Open your own Evolution panel, hover each row, and note the counts before you farm; the drop routes for every named material are on the evolution page.
The Cataclysm Title: 3:15, No Death, Kit Equipped
The titles menu states the requirement in one sentence, and it is stricter than most guides repeat:
“Complete a Nightmare Dungeon in under 3:15 without dying using Cataclysm.”
Three conditions, and the third is the one that gets skipped elsewhere: the clear has to happen with the kit equipped. The recording does it the cheap way — a solo HxH Act 1 run on Nightmare, entered before the kit was awakened, so the three skills alone carried the timer. The clear unlocked the title on the spot, and it was equipped immediately after. If you are attempting this, the timing, not the damage, is the constraint: your goal is a route that reaches the boss inside three minutes fifteen with no death, which a fast-clearing kit like this one makes easier than a heavier hitter does.
What the title grants is where the screens disagree. The titles panel prints five stat chips for Cataclysm — +5%, +10%, one chip that was not legible at 640×360, +5% and +5% — and the glyphs that would name each stat are too small in this recording to assign. The titles page keeps the two published sets (+12% Damage / +8% HP / +10% Crit from one tracker, +5% Damage and nothing else from the other) and marks the row disputed. Five chips means neither published set is complete; treat any single figure as a direction until you read your own titles menu.
What to Put Around It
Three decisions matter once the kit is awakened, and each has a page that carries the full table.
- Second slot: pair it with Lights of Divinity. Cataclysm and Lights of Divinity (Miyabi + Saber) is a named pair worth +8% speed and −5% cooldowns. Any other partner still pays a flat +5% damage, so an empty second slot is always a loss.
- Trait: chase a damage line, keep Fortune for the farming slot. No per-unit trait ranking is published anywhere this site has read, so the answer is by job: the trait directory puts Supernova and Deadeye at the top of raw damage, and a slot-2 Fortune roll (+25% Coins, +20% Weapon XP, +20% Drop Rate) pays on every mode. One dated warning: the same 2 October recording printed Supernova at 0.02% with a stat line of +10% / +8% / +20% / +3, which does not match the +24% / +12% / +20% / +3 the trait table carries. Read your own reroll panel before spending crystals.
- Accessories: stop at the caps. Crit Chance above 60% and cooldown reduction above 40% stop applying, so a fourth crit accessory on this kit is usually wasted — the 4-slot build page shows how to spend the difference on damage instead.
One dated note on top of that. The recording is from 2 October, when Tokens bought Skill Tree nodes in four columns (ATK, CRIT, DEF, SPD); the in-game log for Update 5.1 of 28 October says Potential replaces that tree and units now level to 200. So ignore the token advice in older Miyabi videos, including this one, and spend points in the Potential wheel instead.
What This Page Cannot Confirm
- How hard it hits. No damage panel was opened for Cataclysm, awakened or not, in the material read here, so the kit carries no rank from this page.
- What the ultimate changes besides animation. The recording's creator suspects a damage bonus while it is active, but no UI confirms it.
- Four of the seven awakening rows. Three sit on the panel's second page alongside a Coin row; their digits are not legible at 360p and the tooltips were never opened.
- The current drop rate and counter. The 0.0001% figure is from 2 October; the counter figures come from other pages and other dates.
- Which name the top band prints today. Zenless is printed on the October card, LYTH in the October pass text, and nothing read here dates the switch.
- The five title stats. The chip count is right; the glyphs that would name each stat were not legible.