Chisa Is the Crimson Eclipse Unit
Players search for Chisa; the game prints Crimson Eclipse. They are the same thing: a Lyth unit that sits in your storage as Crimson Eclipse, with an on-screen card describing the skin as Chisa's weapon that replaces the Crimson Shears. The game never hands her to you through spins. She is built at the Crafting station from three materials that only Tidal High Rise drops, which is why the Chisa question and the Tidal High Rise question are one grind seen from two ends.
Two consequences matter before you start. The unit arrives unawakened, so the craft is half the budget rather than the finish line. And the storage screen warns that placing her into an occupied slot replaces the unit already there, traits included — free the slot first, not after.
The Craft: 8 Shear Fragments, 10 Crimson Ribbon, 5 Thread Chokers
The Crafting screen lists Crimson Eclipse with three material slots. Three separate recordings read the same counts, which makes this the one part of the page with no asterisk:
| Slot | Required | Read on | Rarity |
|---|---|---|---|
| Shear Fragments | 8 | Twice; the second recording's frame counts 0/8 | Panel text: pieces of a pair of crimson shears, used to craft and awaken Crimson Eclipse |
| Crimson Ribbon | 10 | Once, hovered on camera | Legendary |
| Thread Chokers | 5 | Once, hovered on camera | Mythic |
One earlier model reading of the same panel reported 10 Shear Fragments. Two frames and a second creator both count 8, so this page uses 8. The rarity column is the part worth noticing: the two ingredients you need most of are the two highest-rarity rows, which is why the craft stays slow even after the mode's drop rates were raised.
The Awakening: Nine Slots, 6.5M Coins and 13,500 Gems
The Evolution screen is titled Unlock your character's potential and prints a Requirements counter of 9/9. Only the first row of icons fits on the screen, so the budget below mixes what the panel shows with what two other readings add:
| Requirement | Amount | Where it came from |
|---|---|---|
| Fine Cloth | 30 | Evolution panel, upper row |
| Tech Component | 25 | Evolution panel, upper row |
| Sun Core | 35 | Evolution panel, upper row |
| Forbidden Fruit | 22 | One third-party wiki reading |
| Shear Fragments | 20 | Creator's on-screen summary |
| Crimson Ribbon | 12 | Creator's on-screen summary |
| Thread Chokers | 6 | Creator's on-screen summary |
| Coins | 6,500,000 | Creator's on-screen summary |
| Gems | 13,500 | Creator's on-screen summary |
Read that third column as a warning rather than a footnote. The three upper-row numbers were on the panel in the recording. The six below them come from the creator's own summary text and a wiki page that uses the same nine-row shape, and this site has not seen those six rows on a live panel. Before you spend, open Evolution and read the nine rows yourself; the panel is the only surface that cannot be out of date.
The same screen answers a question the craft does not: awakening is what unlocks the ultimate. Crafting gets you the character; the coins and gems are what make her complete.
What the Kit Does in a Fight
Every creator who showed her fights describes the same shape. She is a multi-hit melee unit: the second skill chains three dash-slashes, the basic string keeps several hits in the air at once, and the third-skill follow-up prompt is easy to miss because it appears mid-animation. One creator adds that her damage carries bleed, and that the ultimate's hitbox is hard to read inside its cinematic.
The complaint that repeats is animation lock. The same long sequences that make her look good also stop her repositioning, and Tidal High Rise punishes exactly that: the floor floods on a timer, mobs interrupt the lever charge, and a boss that moves wastes a swing you cannot cancel. That is why both creators compare her against units they already own rather than against a starter weapon.
The paid skin is separate from the kit. The backpack card is named Lycal's Blessing in one recording and Lyrical's Blessing in another, describes itself as the Chisa weapon skin with pink blades, skills, ultimate and aura, and shows a Current Buffs panel while equipped. The shop price was read as 888 in one recording and 777 in another on the same day, so treat the number as unconfirmed; the skin adds buffs either way and does not change the craft cost.
How Long the Farm Takes Now
The Tidal High Rise reward strip was rebuilt during Update 4, and the strip changes the arithmetic. The current panel adds a control the earlier build did not have: Tap a material to target it: x3 drop chance for it. On the recording that shows it, the selected row sits at 57% with a pity counter of 2/6, the other two read 14% with 2/10 and 28% x1-2 with 0/4, and the full clear pays $229.9K plus 24,000 XP.
| Pity cap | Material needed | Worst-case clears |
|---|---|---|
| 6 | Thread Chokers, 5 | 6 |
| 10 | Crimson Ribbon, 10 | 10 |
| 4 | Shear Fragments, 8, at 1-2 per hit | 8 if every hit rolls 1 |
The rows drop together, so the ceiling is the slowest row rather than the sum: about ten clears. The recorded clear in that build took 00:07:42, which puts the worst case near eighty minutes of play. The earlier build printed 8% / 17% / 25% with caps of 15 / 8 / 4 and a recorded clear of 16:50, and the same ceiling came out around three hours. Both readings are on the Tidal High Rise page so you can tell which build your own strip belongs to before you settle in.
The one thing to confirm yourself is which row is selected. The recording never hovers the three material icons, so the names above map to rows by the earlier reading rather than by a fresh tooltip.
Is Chisa Worth It?
The creator who ran her for a full review answered the question directly: for a collector, yes; for anyone chasing power, no. His reasoning is specific rather than about raw damage, because he rates her damage and cooldowns as fine. The problem is animation time. If you already run the top units, she does not replace them, and a fifteen-minute Tidal run is a poor trade for a sidegrade.
That verdict lines up with the second recording, whose owner stopped at the craft and spent most of the video on how long the mode takes. Neither creator calls the kit weak; both call the cost mispriced for what it adds.
The exception worth naming is the raid project. The same creators put Solar Radiance, the Evil Reflection reward, ahead of Chisa for anyone building around Shadow Monarch, because the two are meant to work together and one raid clear takes a fraction of a Tidal run. If your goal is a stronger main rather than a fuller roster, the raid and its unit page are the better use of the same evening.
So the honest split is: craft her if you want the character, the Mrs. Potential title, or the skin you already bought; skip her if the goal is a faster Tidal clear or a bigger boss number than your current main puts up.
What to Do First
The order below follows cost, cheapest first, so nothing expensive starts before the free checks are done.
- Read your own Tidal strip. Open Create Lobby, pick Nightmare and look at the reward panel before committing an evening. If it prints the targeting control you are on the current build; if it prints 8% / 17% / 25% you are on the old one and the farm takes roughly twice as long.
- Target the row you are shortest of. The control triples one material's chance, so target whichever of the three your forge is missing rather than the one with the lowest printed number.
- Free a storage slot. An occupied slot is replaced, traits included. Move the unit you are retiring before you craft.
- Craft before you awaken. The craft unlocks the character and costs three materials; awakening costs nine rows and unlocks the ultimate. Spending the second budget on a unit you have not played is the common mistake.
- Decide about the title while the grind is fresh. Mrs. Potential asks for 30 bosses and 800 enemies as Crimson Eclipse on Medium or higher without dying, so learn the kit on easier floors before chasing the no-death condition.