AnimeZero
Update 3 (12 October 2026)

Inferno Prince: the Floor 125 Unlock and What the Blue-Flame Kit Does

Prerequisites
Trials unlocked; a Floor 125 clear; one free unit slot
Checked

Inferno Prince is the Lyth Trials kit players also search as Rin Okumura. The TRIALS → Classes card reads Clear Floor 125 solo or co-op, and the recorded clear this page reads ended on a Boss Wave named Hisoka at Floor 125, so the unlock is a floor target rather than a drop rate. Owning the kit is not the whole cost: the Evolution panel lists 20 Fine Cloth, 25 Broken Blade, 12 Cursed Finger, 8 Sun Core, 1,000,000 coins and 10,000 gems, and finishing it is what unlocks the ultimate. The kit is a blue-flame blade set — a blue-flame slash combo, a spinning slash dome, ground pillars and a rising blade storm — and it is the damage half of the pair players run with Astral Blossom.

What Inferno Prince Is

The panels print Inferno Prince; players search Rin Okumura. The two names are not printed together anywhere the game itself draws a line: the Update 3 log lists character names among the Trials rewards, the Classes card prints the kit name, and the pairing of Rin with this kit comes from a third-party page and from creator titles rather than from a panel. Treat it as the name people use, not as a label the game confirms.

What the kit does is easier to read than its name. Every skill in the showcase is a blade attack carrying blue flame: the basic combo is a chain of blue-flame blade draws, and the four skill slots (three skills plus the ultimate) each have their own animation. The rarity chip under the name on the Classes card reads LYTH, the same tier as Astral Blossom and Void Arbiter.

The unlock route is worth fixing early: there is no banner row and no craft step for this kit. You reach a floor, and the kit is what a qualifying clear pays out.

How to Get It: Floor 125, Solo or Co-op

The target sits on one card, and the card is the part worth reading on your own screen:

  1. Open Create Lobby and pick Trials. The screen subtitle reads Floor rewards, the season leaderboard and the units you can earn.
  2. Press the Classes button at the top right. Four Lyth kits sit under it.
  3. Find Inferno Prince and read the line under the name: Clear Floor 125 solo or co-op.
  4. Decide the party shape from that line, not from a video caption. The card accepts either, and one creator's own subtitle on the same screen says you need another player; the two disagree and the card is the one the game prints.
  5. Clear a floor numbered 125 or higher. The recorded run ends in a Boss Wave named Hisoka at Floor 125, with the HUD counting Boss Wave and one enemy alive before the kill.
  6. Take the slot when the run ends. This page did not read the award window for this kit, so the slot or storage choice is described on the Trials and Astral Blossom pages rather than guessed here.
Card fieldRecording reading
NameInferno Prince, with LYTH printed under it
RarityLyth
TargetClear Floor 125 solo or co-op
Lobby rowFriends Only and Matchmaking toggles, Max Players 01, Start and Leave buttons

The lobby row is worth a second look. The recording that cleared Floor 125 had Max Players 01 and the VICTORY screen shows one player's damage, so that climb was solo while the card allowed either. Nothing in the footage shows which line the award checks.

What One Floor 125 Clear Paid

A single VICTORY screen is the only payout sample read for this page, so take it as one run rather than as the floor's rate:

FieldReading
RankS RANK, top right of the victory screen
Enemies22 killed
Damage210,963 dealt, repeated as the MVP figure
Time00:01:20 play time
Gems0 earned
EXP10,810 earned
Coins$55,493
Itemsthree rows at x2, x2 and x4

The three item rows are icons without labels in the frame, so this page does not name them. Match them on your own reward panel before farming: an icon that resembles an Evolution row is worth checking rather than assuming.

The rest of the screen is bookkeeping: Guild EXP +8, and the two buttons under the lobby return read Retry 0/1 and Next Floor 0/1, so one attempt at the floor does not hand you a free second try.

The Awakening Bill: 20 / 25 / 12 / 8, 1M Coins, 10K Gems

Inferno Prince arrives unawakened, and the Evolution panel is the whole material cost because there is no craft step to pay first. The panel reads Requirements 6/6, prints your owned count beside each required quantity, and lists these six rows:

RequirementAmountRead on
Fine Cloth20Evolution panel, first icon row
Broken Blade25Evolution panel, second icon row
Cursed Finger12Evolution panel, third icon row
Sun Core8Evolution panel, fourth icon row
Coins1,000,000Evolution panel, priced at 1M
Gems10,000Evolution panel, priced at 10K

The four amounts, the coin price and the gem price were read on the panel itself. The four ingredient names come from the published recipe table on the evolution page, because the panel draws icons without printing names; if your panel labels a row differently, the icon position is what to match.

Two lines under the rows both read Unlock ultimate skill, and the banner that follows the Evolve Character press reads You unlocked an Ultimate for Inferno Prince. So the awakening is not a cosmetic finish here: it is the fourth skill slot.

What the Four Inputs Do

The showcase labels each input on screen, so the shapes below are read rather than described from memory:

InputWhat the frame shows
Basic attackA blue-flame blade combo whose finisher sweeps a wide circle; the combo counter reads NICE! as the chain builds
Skill 1A multi-direction slash dome around the character, cutting the area in several directions at once
Skill 2A downward slam that raises several tall blue-flame pillars across the floor
Skill 3A rising dash that turns into a spinning vortex of blue flame around the character
Skill GA close-up cutscene, then a wide blue-flame burst with rapid multi-hit slashes across the arena

What the page does not print is a cooldown or a damage multiplier. The numbers beside the skill icons in the showcase are counting down during the fight (3.2, 9.3 and 4.1 in three different frames), which is a remaining timer rather than a base value, and no panel line with the base cooldown was read anywhere for this page.

How It Fits With Astral Blossom

The kit is usually described as half of a pair rather than as a standalone main, and the division of labour is clear from what each unit prints. Astral Blossom's buffs are written for all units and run on their own timers; Inferno Prince has no buff line in any frame read here, only attack skills.

So the loop is: buff from Astral Blossom, swap, then spend Rin's skills inside the buff window. The third-party page that pairs the two puts the order the same way round and adds the repositioning step: cast Astral's third skill, switch to Rin's third skill, then disengage while the rest of the kit recovers. That is one page's advice, not a panel reading, and nothing in the footage read here shows a duo requirement: the Floor 125 clear above was a solo run.

What Is Still Unconfirmed

Five points stay open, and each one is written so you can settle it on your own screen instead of taking a number from here.

  • Whether a solo clear is accepted. The card says solo or co-op, the recorded run was solo, and one viewer under the showcase asks the same question and is told yes. What no footage shows is the award window, so the check itself is still unread.
  • Whether the first qualifying clear always awards the kit. The recorded clear pays coins, EXP and three item rows; the recording already owned Inferno Prince before the run, so it cannot show the unlock happening.
  • Base cooldowns and damage multipliers. The skill icons count down during play and no panel with the base values was read.
  • Whether the kit has a damage-over-time line. One viewer says it seems to lack one compared with Flame Director; no frame read here shows a damage tick and no tooltip was read, so the question stays open rather than becoming a claim on this page.
  • Whether the floor has to be exactly 125. The card reads 125 or higher, and the recorded clear used 125, so the upper end of that target is untested here.

What to Do First

The order below is cheapest first, so nothing expensive starts before the free checks are done.

  1. Read your own Classes card. Create Lobby, Trials, Classes, and confirm the floor and the party line on the screen in front of you.
  2. Decide the party shape. The card allows either, so a solo climb is a legitimate route; bring a friend only if the climb itself is the problem.
  3. Free a unit slot before the run. The award window replaces whatever sits in the slot you pick, trait included, as the Trials and Astral Blossom pages describe.
  4. Play the kit unawakened first. The three skills are already the kit; the ultimate is the part the six-row bill buys.
  5. Collect the four ingredient rows before the coins. Coins and gems come from the modes you already run, while 25 Broken Blade and 8 Sun Core are the rows that decide how long the awakening takes.
Questions

Frequently Asked Questions

How do you get Inferno Prince in Anime Zero?

Clear Floor 125 or higher in Trials. The TRIALS then Classes card reads Clear Floor 125 solo or co-op, and the recorded run this page reads ends in a Boss Wave named Hisoka at Floor 125. There is no banner row and no craft step for this kit, so the floor is the route.

Can you get Inferno Prince solo?

The card says solo or co-op, which is different from Astral Blossom's co-op only line on the same screen, and the recorded Floor 125 clear was a solo run with Max Players set to 01. One creator's caption claims another player is required; the card contradicts it. Read your own card before the climb, because the award window itself was not read for this page.

What does awakening Inferno Prince cost?

Six rows on the Evolution panel: 20 Fine Cloth, 25 Broken Blade, 12 Cursed Finger, 8 Sun Core, 1,000,000 coins and 10,000 gems. The panel prints Requirements 6/6 and says what the spend buys: Unlock ultimate skill.

Is Inferno Prince the same as Rin Okumura?

That is the pairing players use, and it is reported rather than printed by the game. The Update 3 log lists character names among the Trials rewards, the Classes card prints the kit name, and a third-party page plus creator titles put Rin Okumura with Inferno Prince. If you are matching names, the Classes card is what the game itself shows.

Does Inferno Prince need Astral Blossom?

No. Nothing read for this page shows a duo requirement, and the recorded Floor 125 clear was solo. Astral Blossom is the buffer that makes the kit hit harder inside a window, which is why the two are recommended together, but the kit works on its own.

Sources and checked dates