What Inferno Prince Is
The panels print Inferno Prince; players search Rin Okumura. The two names are not printed together anywhere the game itself draws a line: the Update 3 log lists character names among the Trials rewards, the Classes card prints the kit name, and the pairing of Rin with this kit comes from a third-party page and from creator titles rather than from a panel. Treat it as the name people use, not as a label the game confirms.
What the kit does is easier to read than its name. Every skill in the showcase is a blade attack carrying blue flame: the basic combo is a chain of blue-flame blade draws, and the four skill slots (three skills plus the ultimate) each have their own animation. The rarity chip under the name on the Classes card reads LYTH, the same tier as Astral Blossom and Void Arbiter.
The unlock route is worth fixing early: there is no banner row and no craft step for this kit. You reach a floor, and the kit is what a qualifying clear pays out.
How to Get It: Floor 125, Solo or Co-op
The target sits on one card, and the card is the part worth reading on your own screen:
- Open Create Lobby and pick Trials. The screen subtitle reads
Floor rewards, the season leaderboard and the units you can earn. - Press the Classes button at the top right. Four Lyth kits sit under it.
- Find Inferno Prince and read the line under the name:
Clear Floor 125 solo or co-op. - Decide the party shape from that line, not from a video caption. The card accepts either, and one creator's own subtitle on the same screen says you need another player; the two disagree and the card is the one the game prints.
- Clear a floor numbered 125 or higher. The recorded run ends in a Boss Wave named Hisoka at Floor 125, with the HUD counting
Boss Waveand one enemy alive before the kill. - Take the slot when the run ends. This page did not read the award window for this kit, so the slot or storage choice is described on the Trials and Astral Blossom pages rather than guessed here.
| Card field | Recording reading |
|---|---|
| Name | Inferno Prince, with LYTH printed under it |
| Rarity | Lyth |
| Target | Clear Floor 125 solo or co-op |
| Lobby row | Friends Only and Matchmaking toggles, Max Players 01, Start and Leave buttons |
The lobby row is worth a second look. The recording that cleared Floor 125 had Max Players 01 and the VICTORY screen shows one player's damage, so that climb was solo while the card allowed either. Nothing in the footage shows which line the award checks.
What One Floor 125 Clear Paid
A single VICTORY screen is the only payout sample read for this page, so take it as one run rather than as the floor's rate:
| Field | Reading |
|---|---|
| Rank | S RANK, top right of the victory screen |
| Enemies | 22 killed |
| Damage | 210,963 dealt, repeated as the MVP figure |
| Time | 00:01:20 play time |
| Gems | 0 earned |
| EXP | 10,810 earned |
| Coins | $55,493 |
| Items | three rows at x2, x2 and x4 |
The three item rows are icons without labels in the frame, so this page does not name them. Match them on your own reward panel before farming: an icon that resembles an Evolution row is worth checking rather than assuming.
The rest of the screen is bookkeeping: Guild EXP +8, and the two buttons under the lobby return read Retry 0/1 and Next Floor 0/1, so one attempt at the floor does not hand you a free second try.
The Awakening Bill: 20 / 25 / 12 / 8, 1M Coins, 10K Gems
Inferno Prince arrives unawakened, and the Evolution panel is the whole material cost because there is no craft step to pay first. The panel reads Requirements 6/6, prints your owned count beside each required quantity, and lists these six rows:
| Requirement | Amount | Read on |
|---|---|---|
| Fine Cloth | 20 | Evolution panel, first icon row |
| Broken Blade | 25 | Evolution panel, second icon row |
| Cursed Finger | 12 | Evolution panel, third icon row |
| Sun Core | 8 | Evolution panel, fourth icon row |
| Coins | 1,000,000 | Evolution panel, priced at 1M |
| Gems | 10,000 | Evolution panel, priced at 10K |
The four amounts, the coin price and the gem price were read on the panel itself. The four ingredient names come from the published recipe table on the evolution page, because the panel draws icons without printing names; if your panel labels a row differently, the icon position is what to match.
Two lines under the rows both read Unlock ultimate skill, and the banner that follows the Evolve Character press reads You unlocked an Ultimate for Inferno Prince. So the awakening is not a cosmetic finish here: it is the fourth skill slot.
What the Four Inputs Do
The showcase labels each input on screen, so the shapes below are read rather than described from memory:
| Input | What the frame shows |
|---|---|
| Basic attack | A blue-flame blade combo whose finisher sweeps a wide circle; the combo counter reads NICE! as the chain builds |
| Skill 1 | A multi-direction slash dome around the character, cutting the area in several directions at once |
| Skill 2 | A downward slam that raises several tall blue-flame pillars across the floor |
| Skill 3 | A rising dash that turns into a spinning vortex of blue flame around the character |
| Skill G | A close-up cutscene, then a wide blue-flame burst with rapid multi-hit slashes across the arena |
What the page does not print is a cooldown or a damage multiplier. The numbers beside the skill icons in the showcase are counting down during the fight (3.2, 9.3 and 4.1 in three different frames), which is a remaining timer rather than a base value, and no panel line with the base cooldown was read anywhere for this page.
How It Fits With Astral Blossom
The kit is usually described as half of a pair rather than as a standalone main, and the division of labour is clear from what each unit prints. Astral Blossom's buffs are written for all units and run on their own timers; Inferno Prince has no buff line in any frame read here, only attack skills.
So the loop is: buff from Astral Blossom, swap, then spend Rin's skills inside the buff window. The third-party page that pairs the two puts the order the same way round and adds the repositioning step: cast Astral's third skill, switch to Rin's third skill, then disengage while the rest of the kit recovers. That is one page's advice, not a panel reading, and nothing in the footage read here shows a duo requirement: the Floor 125 clear above was a solo run.
What Is Still Unconfirmed
Five points stay open, and each one is written so you can settle it on your own screen instead of taking a number from here.
- Whether a solo clear is accepted. The card says solo or co-op, the recorded run was solo, and one viewer under the showcase asks the same question and is told yes. What no footage shows is the award window, so the check itself is still unread.
- Whether the first qualifying clear always awards the kit. The recorded clear pays coins, EXP and three item rows; the recording already owned Inferno Prince before the run, so it cannot show the unlock happening.
- Base cooldowns and damage multipliers. The skill icons count down during play and no panel with the base values was read.
- Whether the kit has a damage-over-time line. One viewer says it seems to lack one compared with Flame Director; no frame read here shows a damage tick and no tooltip was read, so the question stays open rather than becoming a claim on this page.
- Whether the floor has to be exactly 125. The card reads 125 or higher, and the recorded clear used 125, so the upper end of that target is untested here.
What to Do First
The order below is cheapest first, so nothing expensive starts before the free checks are done.
- Read your own Classes card. Create Lobby, Trials, Classes, and confirm the floor and the party line on the screen in front of you.
- Decide the party shape. The card allows either, so a solo climb is a legitimate route; bring a friend only if the climb itself is the problem.
- Free a unit slot before the run. The award window replaces whatever sits in the slot you pick, trait included, as the Trials and Astral Blossom pages describe.
- Play the kit unawakened first. The three skills are already the kit; the ultimate is the part the six-row bill buys.
- Collect the four ingredient rows before the coins. Coins and gems come from the modes you already run, while 25 Broken Blade and 8 Sun Core are the rows that decide how long the awakening takes.