What Zodiac Trials Is
Zodiac Trials is a raid, not a floor climb. It arrived in Update 6: the Roblox listing was renamed to [UPD 6] Anime Zero with an update stamp of 2 November 2026, 01:24Z, and the first recording of the build is titled around this mode. If you are looking for the older mode where four Lyth kits unlock at floor targets, that is Trials and it still works the way it did; Zodiac Trials is a separate entry.
What separates it from the other raids is one mechanic: the boss is not fixed. A wheel rolls a zodiac sign at the start of each area, and the sign sets the fight.
How a Run Is Shaped
- Enter the raid. The run in the recording opens already inside an area, on the Nightmare difficulty.
- Clear the waves. Each area runs waves before the wheel opens; the HUD printed Wave 1/2 in area 3, and the same corner tracks how many enemies are left —
10 left, later1 left. - Walk to the wheel. Clearing the area prints the instruction on the right: “Area 2 cleared! Reach the first Zodiac Wheel.”
- Spin it. Standing on the wheel swaps the prompt to “Spin the Zodiac Wheel!”
- Read the sign. The wheel slows and prints the result as a sentence, not an icon — “The wheel lands on the DRAGON!”, “The wheel lands on the PIG! The Great Pig awakens!”
- Fight what it woke. The area's enemies change family to match the sign, and a boss named after it appears.
- Repeat to area six. The HUD counts Area 3/6, so a full run is six of those cycles.
The practical consequence is that you cannot prepare one loadout for one boss. If your damage depends on a single element or a single target shape, the wheel can hand you a fight your build handles badly, and the run gives you no choice about it.
What the Sign Actually Changes
Two things change with the sign, and both are visible in the footage:
| Sign rolled | What the run prints next |
|---|---|
| PIG | “The Great Pig awakens!” — the sign names the boss that wakes up |
| DRAGON | The roll is followed by Killed Dragon Warrior in the kill feed, so the area's enemies switch family too |
The second row is the one that changes how you fight. Before the DRAGON roll the kill feed read Killed Goat Warrior x3; after it, Killed Dragon Warrior. Same area, different enemy family, decided by the wheel. That is the only warning the mode gives you, and it arrives before the fight rather than during it.
Posture and Parry
The recording's narration explains the boss fight as a Posture check: the boss carries a Posture bar that ordinary damage does not really move, parrying its attacks cuts it, and a broken Posture leaves the boss open for a burst window. Treat that as the creator's explanation rather than a panel read — this page did not get a legible frame of the Posture bar's own label, so the numbers behind it are not published here.
What the frames do support is that the difficulty is not a menu choice you can forget: it is printed into the run HUD for the whole attempt, and the boss bar in the recording carried it as well. If parrying is the intended answer, the fight rewards learning one attack pattern per sign rather than out-gearing it.
What a Clear Is Reported to Pay
- Frost Heron, the new unit. It is not just claimed: the same recording opens the Artifacts panel with Frost Heron selected at Lv. 115, so the unit exists and was in that account. The step between “exists” and “drops here” is the narration's.
- Skins and a title on a Nightmare clear, again as narrated. No reward panel for either appears on screen.
- Artifacts, which the narration lists as dropping from Story, Trials and Zodiac Trials. The Artifacts page marks the same gap.
If you are running this mode for a specific drop, plan on the clear being the unit of progress rather than a per-kill rate: nothing in the footage prints a drop percentage for any of those rewards.
What the Recording Shows About the Build
The run itself is a level 233 account using the SYNERGY TAG TEAM bonus, which the HUD prints as “+5% Damage”, with three skills and an ultimate on the hotbar. That is context, not a requirement: nothing in the footage states a minimum level, a minimum Potential investment or a party size for the mode.
What No Frame Settles
- The Posture bar's own numbers — how much parry damage it takes, and whether breaking it doubles damage.
- Drop percentages for Frost Heron, skins, the title and artifacts. None appear on screen.
- Other difficulties. The recording only runs Nightmare; a selector for Easy / Hard / Medium was not opened, so this page does not claim what changes between them.
- How the sign is chosen. Whether the wheel is random, weighted, or influenced by the party is not shown.
- What area 6 ends on. The recording stops mid-run at area 3/6, so the clear panel itself was never on screen.