AnimeZero
Update 6 (2 November 2026)

Anime Zero Gems: What They Buy, and How Many Runs a Bill Costs

Prerequisites
None to hold Gems; an Evolution panel or the Arsenal to spend them
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Gems are the currency Anime Zero never explains. Every Evolution bill ends with a Gem row — 200 on a starter kit, 10,000 to 15,000 on a Lyth, 25,000 on Silver Calamity — and the Arsenal also takes them for Lucky Spins. This page puts both sinks beside the payouts that fund them, so a bill turns into a number of runs instead of a guess.

What Gems Actually Buy

Two sinks are documented, and they are not the same kind of purchase. One has a printed price on every weapon; the other has no published rate at all.

SinkWhere it isWhat it asksHow it is known
An Awakening billAreas → Evolution, the weapon's own requirement list200 to 25,000 Gems per weapon, printed as one row beside Coins and materialsEvolution panel, read per weapon
Lucky SpinsThe Arsenal weapon UINo rate published; the pity page records the UI taking Gems for spinsReported by the published guides and the UI, rate unread

The Material Shop is not on that list: its prices are Coins, from 2,500 for Fine Cloth to 40,000 for a Cursed Finger. No read for this page has opened a store that takes Gems alone, so if you are saving for something that is not an awakening and not a spin, this page cannot tell you where it goes — and neither can any other page this site has read.

Every Gem Price on the Awakening Panels

Sorted cheapest first, because that is the order the bills matter in: a starter kit asks for under 1% of what Silver Calamity asks (200 against 25,000). The full material and Coin side of each row is on the evolution page; this table keeps only the Gem line and where it came from.

WeaponGem rowWhere the number comes from
Rubber Man200Published recipe table
Cosmic Warrior200Published recipe table
Thunder Prodigy200Published recipe table
King's Gambit750Published recipe table
Twisted Agony750Published recipe table
Lights of Divinity1,250Published recipe table
Dragon Eclipse1,250Published recipe table
Immortal Sovereign1,250Published recipe table
Divine Emperor1,750Published recipe table
Cursed King (Sukuna)1,750Published recipe table
Cataclysm (Miyabi)3,000Two editors agree
Astral Blossom10,000Evolution panel, priced 10K
Inferno Prince10,000Evolution panel, priced 10K
Flame Director (Hu Tao)10,000Evolution panel, x27.4K/10K
Void Arbiter12,000Evolution panel, 8.4M/12K
Chisa (Crimson Eclipse)13,500Creator's on-screen summary, not a panel
Absolute Illusion (Aizen)15,000Evolution panel, 9/9 rows paid
Solar Radiance (Cha Hae-In)15,000Evolution panel, 1.3M/15K
Silver Calamity25,000Published recipe table
Mochi Commanderno Gem row printedIts panel printed materials and 1M Coins only
Shadow Monarchno quantities printedThree stages named, no counts

The last two rows are the useful exception: an awakening can be free of Gems, or at least can print no Gem line. Neither is a promise that the bill is cheap — Shadow Monarch's three stages have never been counted on a panel this site has read.

Read the third column as the strength of each number. The panel rows are what the game printed beside your owned count; the published-table rows are editors' readings that may lag a build; the Chisa row is a creator's summary, which is why it sits below the panel rows of the same size.

What Pays Gems Back

Four per-clear payouts are printed on reward strips, and they differ by almost an order of magnitude for roughly the same effort.

RunGems per clearCoins per clearSource
Spirit's Bathtub — Nightmarex450$22.4KReward strip, 5 October
Evil Reflection — Nightmarex580$29KReward strip, 18 October
Shadow Gate — Nightmare, S rank1,278$124,323Victory screen, 14 October
Tidal High Rise — Nightmare, full clear3,900$392.41KVictory screen, 18 October

All four are payouts rather than chances: they land whether or not the mode's rare drop does. That makes them the wrong thing to optimise if the unit is what you are after, and the right thing to optimise if the counter is what you are funding.

The free route is worth more than any of them. Two code lines are listed at 10,000 Gems each and two more at 5,000, so a new account can cover a Lyth awakening before it clears a single raid. Those lines are not all the same kind of reading — some come from the in-game Codes window, others from code lists — so the codes page is where to check a row before you count on it.

Turning a Bill Into Runs

The four numbers above answer the question a bill actually raises: how long is this. Divide the Gem row by the payout and round up.

BillSpirit's Bathtub (450)Evil Reflection (580)Shadow Gate (1,278)Tidal High Rise (3,900)
200 — starter kit1 clear1 clear1 clear1 clear
10,000 — Lyth23 clears18 clears8 clears3 clears
15,000 — Celestial-tier unit34 clears26 clears12 clears4 clears
25,000 — Silver Calamity56 clears44 clears20 clears7 clears

The clear count is not the clock. A recorded Tidal High Rise clear runs 07:42, so seven of them is under an hour of play; a Shadow Gate run is a fight with its own length, and the Spirit's Bathtub solo clear read for this site finished at 03:26, which makes it the fastest of the four per clear but the slowest per gem.

Two caps sit on top of that arithmetic. Raid attempts are limited — the leveling page says so and no panel read here prints the number — so a raid route is bounded by attempts per session, not by patience. And Gems are not the only row on the bill: each of these awakenings also asks for 1M to 8M Coins and four to nine material rows, so funding the Gem line while the material line is empty buys nothing.

What This Page Has Not Read

  1. The Gems-to-Lucky-Spins rate. The pity page records the Arsenal taking Gems for spins and calls it the route to use last; no reading anywhere in this site prints how many Gems one spin costs.
  2. Whether a Gem-only store exists. The Material Shop takes Coins. Nothing else has been opened.
  3. What a Gem pack contains in Gems. The Robux store publishes pack names and prices (79 to 2,599 Robux) and no amounts; the gamepasses page keeps that line unquantified on purpose.
  4. Whether the strips that print ‘crystals’ are counting Gems. One Tidal High Rise strip prints x55 crystals and another victory prints 500 crystals; no panel read here equates the two words, so this page does not add them together.
  5. Whether every number above still holds. Two raid strips were re-tuned inside a single day in October, which is why each row above carries the date it was read rather than a version label.
Questions

Frequently Asked Questions

What are Gems used for in Anime Zero?

Two things this site has read: the Gem row at the end of an Evolution bill, and Lucky Spins at the Arsenal. The Evolution bill is the one with a printed price on every weapon, from 200 Gems on the starter kits to 25,000 on Silver Calamity. The Material Shop takes Coins, not Gems.

How many Gems does an awakening cost in Anime Zero?

That depends on the weapon: 200 for Rubber Man, Cosmic Warrior and Thunder Prodigy; 750 to 1,750 across the mid-tier kits; 10,000 for the Lyth kits read on a panel (Flame Director, Astral Blossom, Inferno Prince); 12,000 for Void Arbiter; 15,000 for Absolute Illusion and Solar Radiance; and 25,000 for Silver Calamity. Chisa sits at 13,500 on a creator's summary rather than a panel.

What is the fastest way to earn Gems in Anime Zero?

Per clear, Tidal High Rise pays the most read here at 3,900 Gems, then Shadow Gate at 1,278 on an S-rank, then Evil Reflection at 580 and Spirit's Bathtub at 450. But nothing beats the free route: two code lines print 10,000 Gems each, so a new account can cover a Lyth awakening before its first raid.

Can you buy Gems with Robux in Anime Zero?

Yes. The Robux store lists Gems as currency packs from 79 to 2,599 Robux across its stack sizes, next to Coin, Enchant and Dice packs. The endpoint publishes the pack names and prices but not the amount inside each, so read the amount in the shop before paying.

Sources and checked dates